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Hi there,
I have been POV'ing for a few months now, and a consistent problem I have is
creating new objects in an environment which gives a "meaningful"
representation of textures and colours.
If I create my models in a void, with just a background set, most reflective
surfaces (aren't most, to some extent?) and especially metals look rather
strange, however, place them into a more "interesting" scene and the objects
seem to improve immeasurably.
Do any of you have any "quick-win" solutions to this, or do you have a
standard "workbench" scene-file for creating objects?
thanks,
Mark Hanford
http://www.mrhanford.com/povray
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